你好,我是朱涛。今天,我们来分析Kotlin协程当中的Dispatchers。
上节课里,我们分析了launch的源代码,从中我们知道,Kotlin的launch会调用startCoroutineCancellable(),接着又会调用createCoroutineUnintercepted(),最终会调用编译器帮我们生成SuspendLambda实现类当中的create()方法。这样,协程就创建出来了。不过,协程是创建出来了,可它是如何运行的呢?
另外我们也都知道,协程无法脱离线程运行,Kotlin当中所有的协程,最终都是运行在线程之上的。那么,协程创建出来以后,它又是如何跟线程产生关联的?这节课,我们将进一步分析launch的启动流程,去发掘上节课我们忽略掉的代码分支。
我相信,经过这节课的学习,你会对协程与线程之间的关系有一个更加透彻的认识。
在上节课里我们学习过,launch{}本质上是调用了startCoroutineCancellable()当中的createCoroutineUnintercepted()方法创建了协程。
// 代码段1
public fun <T> (suspend () -> T).startCoroutineCancellable(completion: Continuation<T>): Unit = runSafely(completion) {
// 注意这里
// ↓
createCoroutineUnintercepted(completion).intercepted().resumeCancellableWith(Result.success(Unit))
}
那么下面,我们就接着上节课的流程,继续分析createCoroutineUnintercepted(completion)之后的 intercepted()方法。
不过,在正式分析intercepted()之前,我们还需要弄清楚Dispatchers、CoroutineDispatcher、ContinuationInterceptor、CoroutineContext之间的关系。
// 代码段2
public actual object Dispatchers {
public actual val Default: CoroutineDispatcher = DefaultScheduler
public actual val Main: MainCoroutineDispatcher get() = MainDispatcherLoader.dispatcher
public actual val Unconfined: CoroutineDispatcher = kotlinx.coroutines.Unconfined
public val IO: CoroutineDispatcher = DefaultIoScheduler
public fun shutdown() { }
}
public abstract class CoroutineDispatcher :
AbstractCoroutineContextElement(ContinuationInterceptor), ContinuationInterceptor {}
public interface ContinuationInterceptor : CoroutineContext.Element {}
public interface Element : CoroutineContext {}
在第17讲当中,我们曾经分析过它们之间的继承关系。Dispatchers是一个单例对象,它当中的Default、Main、Unconfined、IO,类型都是CoroutineDispatcher,而它本身就是CoroutineContext。所以,它们之间的关系就可以用下面这个图来描述。
让我们结合这张图,来看看下面这段代码:
// 代码段3
fun main() {
testLaunch()
Thread.sleep(2000L)
}
private fun testLaunch() {
val scope = CoroutineScope(Job())
scope.launch{
logX("Hello!")
delay(1000L)
logX("World!")
}
}
/**
* 控制台输出带协程信息的log
*/
fun logX(any: Any?) {
println(
"""
================================
$any
Thread:${Thread.currentThread().name}
================================""".trimIndent()
)
}
/*
输出结果
================================
Hello!
Thread:DefaultDispatcher-worker-1 @coroutine#1
================================
================================
World!
Thread:DefaultDispatcher-worker-1 @coroutine#1
================================
*/
在这段代码中,我们没有为launch()传入任何CoroutineContext参数,但通过执行结果,我们发现协程代码居然执行在DefaultDispatcher,并没有运行在main线程之上。这是为什么呢?
我们可以回过头来分析下launch的源代码,去看看上节课中我们刻意忽略的地方。
// 代码段4
public fun CoroutineScope.launch(
context: CoroutineContext = EmptyCoroutineContext,
start: CoroutineStart = CoroutineStart.DEFAULT,
block: suspend CoroutineScope.() -> Unit
): Job {
// 1
val newContext = newCoroutineContext(context)
val coroutine = if (start.isLazy)
LazyStandaloneCoroutine(newContext, block) else
StandaloneCoroutine(newContext, active = true)
coroutine.start(start, coroutine, block)
return coroutine
}
首先,请留意launch的第一个参数,context,它的默认值是EmptyCoroutineContext。在第17讲里,我曾提到过,CoroutineContext就相当于Map,而EmptyCoroutineContext则相当于一个空的Map。所以,我们可以认为,这里的EmptyCoroutineContext传了也相当于没有传,它的目的只是为了让context参数不为空而已。这其实也体现出了Kotlin的空安全思维,Kotlin官方用EmptyCoroutineContext替代了null。
接着,请留意上面代码的注释1,这行代码会调用newCoroutineContext(context),将传入的context参数重新包装一下,然后返回。让我们看看它具体的逻辑:
// 代码段5
public actual fun CoroutineScope.newCoroutineContext(context: CoroutineContext): CoroutineContext {
// 1
val combined = coroutineContext.foldCopiesForChildCoroutine() + context
// 2
val debug = if (DEBUG) combined + CoroutineId(COROUTINE_ID.incrementAndGet()) else combined
// 3
return if (combined !== Dispatchers.Default && combined[ContinuationInterceptor] == null)
debug + Dispatchers.Default else debug
}
这段代码一共有三个注释,我们来分析一下:
看到这里,你也许会有一个疑问,为什么协程默认的线程池是Dispatchers.Default,而不是Main呢?答案其实也很简单,因为Kotlin协程是支持多平台的,Main线程只在UI编程平台才有可用。因此,当我们的协程没有指定Dispatcher的时候,就只能使用Dispatchers.Default了。毕竟,协程是无法脱离线程执行的。
那么现在,代码段3当中的协程执行在Dispatchers.Default的原因也就找到了:由于我们定义的scope没有指定Dispatcher,同时launch的参数也没有传入Dispatcher,最终在newCoroutineContext()的时候,会被默认指定为Default线程池。
好,有了前面的基础以后,接下来,我们就可以开始intercepted()的逻辑了。
让我们回到课程开头提到过的startCoroutineCancellable()方法的源代码,其中的createCoroutineUnintercepted()方法,我们在上节课已经分析过了,它的返回值类型就是Continuation。而intercepted()方法,其实就是Continuation的扩展函数。
// 代码段6
public fun <T> (suspend () -> T).startCoroutineCancellable(completion: Continuation<T>): Unit = runSafely(completion) {
// 注意这里
// ↓
createCoroutineUnintercepted(completion).intercepted().resumeCancellableWith(Result.success(Unit))
}
public actual fun <T> Continuation<T>.intercepted(): Continuation<T> =
(this as? ContinuationImpl)?.intercepted() ?: this
internal abstract class ContinuationImpl(
completion: Continuation<Any?>?,
private val _context: CoroutineContext?
) : BaseContinuationImpl(completion) {
constructor(completion: Continuation<Any?>?) : this(completion, completion?.context)
@Transient
private var intercepted: Continuation<Any?>? = null
// 1
public fun intercepted(): Continuation<Any?> =
intercepted
?: (context[ContinuationInterceptor]?.interceptContinuation(this) ?: this)
.also { intercepted = it }
}
从上面的代码中,我们可以看到,startCoroutineCancellable()当中的intercepted()最终会调用BaseContinuationImpl的intercepted()方法。
这里,请你留意代码中我标记出的注释,intercepted()方法首先会判断它的成员变量 intercepted是否为空,如果不为空,就会调用context[ContinuationInterceptor],获取上下文当中的Dispatcher对象。以代码段3当中的逻辑为例,这时候的Dispatcher肯定是Default线程池。
然后,如果我们继续跟进interceptContinuation(this)方法的话,会发现程序最终会调用CoroutineDispatcher的interceptContinuation()方法。
// 代码段7
public abstract class CoroutineDispatcher :
AbstractCoroutineContextElement(ContinuationInterceptor), ContinuationInterceptor {
// 1
public final override fun <T> interceptContinuation(continuation: Continuation<T>): Continuation<T> =
DispatchedContinuation(this, continuation)
}
同样留意下这里的注释1,interceptContinuation()直接返回了一个DispatchedContinuation对象,并且将this、continuation作为参数传了进去。这里的this,其实就是Dispatchers.Default。
所以,如果我们把startCoroutineCancellable()改写一下,它实际上会变成下面这样:
// 代码段8
public fun <T> (suspend () -> T).startCoroutineCancellable(completion: Continuation<T>): Unit = runSafely(completion) {
createCoroutineUnintercepted(completion).intercepted().resumeCancellableWith(Result.success(Unit))
}
// 等价
// ↓
public fun <T> (suspend () -> T).startCoroutineCancellable(completion: Continuation<T>): Unit = runSafely(completion) {
// 1
val continuation = createCoroutineUnintercepted(completion)
// 2
val dispatchedContinuation = continuation.intercepted()
// 3
dispatchedContinuation.resumeCancellableWith(Result.success(Unit))
}
在上面的代码中,注释1,2我们都已经分析完了,现在只剩下注释3了。这里的resumeCancellableWith(),其实就是真正将协程任务分发到线程上的逻辑。让我们继续跟进分析源代码:
// 代码段9
internal class DispatchedContinuation<in T>(
@JvmField val dispatcher: CoroutineDispatcher,
@JvmField val continuation: Continuation<T>
) : DispatchedTask<T>(MODE_UNINITIALIZED), CoroutineStackFrame, Continuation<T> by continuation {
inline fun resumeCancellableWith(
result: Result<T>,
noinline onCancellation: ((cause: Throwable) -> Unit)?
) {
// 省略,留到后面分析
}
}
也就是,DispatchedContinuation是实现了Continuation接口,同时,它使用了“类委托”的语法,将接口的具体实现委托给了它的成员属性continuation。通过之前代码段7的分析,我们知道它的成员属性 dispatcher对应的就是Dispatcher.Default,而成员属性 continuation对应的则是launch当中传入的SuspendLambda实现类。
另外,DispatchedContinuation还继承自DispatchedTask,我们来看看DispatchedTask到底是什么。
internal abstract class DispatchedTask<in T>(
@JvmField public var resumeMode: Int
) : SchedulerTask() {
}
internal actual typealias SchedulerTask = Task
internal abstract class Task(
@JvmField var submissionTime: Long,
@JvmField var taskContext: TaskContext
) : Runnable {
constructor() : this(0, NonBlockingContext)
inline val mode: Int get() = taskContext.taskMode // TASK_XXX
}
可以看到,DispatchedContinuation继承自DispatchedTask,而它则是SchedulerTask的子类,SchedulerTask是Task的类型别名,而Task实现了Runnable接口。因此,DispatchedContinuation不仅是一个Continuation,同时还是一个Runnable。
那么,既然它是Runnable,也就意味着它可以被分发到Java的线程当中去执行了。所以接下来,我们就来看看resumeCancellableWith()当中具体的逻辑:
// 代码段9
internal class DispatchedContinuation<in T>(
@JvmField val dispatcher: CoroutineDispatcher,
@JvmField val continuation: Continuation<T>
) : DispatchedTask<T>(MODE_UNINITIALIZED), CoroutineStackFrame, Continuation<T> by continuation {
inline fun resumeCancellableWith(
result: Result<T>,
noinline onCancellation: ((cause: Throwable) -> Unit)?
) {
val state = result.toState(onCancellation)
// 1
if (dispatcher.isDispatchNeeded(context)) {
_state = state
resumeMode = MODE_CANCELLABLE
// 2
dispatcher.dispatch(context, this)
} else {
// 3
executeUnconfined(state, MODE_CANCELLABLE) {
if (!resumeCancelled(state)) {
resumeUndispatchedWith(result)
}
}
}
}
}
public abstract class CoroutineDispatcher :
AbstractCoroutineContextElement(ContinuationInterceptor), ContinuationInterceptor {
// 默认是true
public open fun isDispatchNeeded(context: CoroutineContext): Boolean = true
public abstract fun dispatch(context: CoroutineContext, block: Runnable)
}
internal object Unconfined : CoroutineDispatcher() {
// 只有Unconfined会重写成false
override fun isDispatchNeeded(context: CoroutineContext): Boolean = false
}
这段代码里也有三个注释,我们来分析一下:
接下来,让我们继续沿着注释2进行分析,这里的dispatcher.dispatch()其实就相当于调用了Dispatchers.Default.dispatch()。让我们看看它的逻辑:
public actual object Dispatchers {
@JvmStatic
public actual val Default: CoroutineDispatcher = DefaultScheduler
}
internal object DefaultScheduler : SchedulerCoroutineDispatcher(
CORE_POOL_SIZE, MAX_POOL_SIZE,
IDLE_WORKER_KEEP_ALIVE_NS, DEFAULT_SCHEDULER_NAME
) {}
那么,从上面的代码中,我们可以看到,Dispatchers.Default本质上是一个单例对象DefaultScheduler,它是SchedulerCoroutineDispatcher的子类。
我们也来看看SchedulerCoroutineDispatcher的源代码:
internal open class SchedulerCoroutineDispatcher(
private val corePoolSize: Int = CORE_POOL_SIZE,
private val maxPoolSize: Int = MAX_POOL_SIZE,
private val idleWorkerKeepAliveNs: Long = IDLE_WORKER_KEEP_ALIVE_NS,
private val schedulerName: String = "CoroutineScheduler",
) : ExecutorCoroutineDispatcher() {
private var coroutineScheduler = createScheduler()
override fun dispatch(context: CoroutineContext, block: Runnable): Unit = coroutineScheduler.dispatch(block)
}
根据以上代码,我们可以看到Dispatchers.Default.dispatch()最终会调用SchedulerCoroutineDispatcher的dispatch()方法,而它实际上调用的是coroutineScheduler.dispatch()。
这里,我们同样再来看看CoroutineScheduler的源代码:
internal class CoroutineScheduler(
@JvmField val corePoolSize: Int,
@JvmField val maxPoolSize: Int,
@JvmField val idleWorkerKeepAliveNs: Long = IDLE_WORKER_KEEP_ALIVE_NS,
@JvmField val schedulerName: String = DEFAULT_SCHEDULER_NAME
) : Executor, Closeable {
override fun execute(command: Runnable) = dispatch(command)
fun dispatch(block: Runnable, taskContext: TaskContext = NonBlockingContext, tailDispatch: Boolean = false) {
trackTask()
// 1
val task = createTask(block, taskContext)
// 2
val currentWorker = currentWorker()
// 3
val notAdded = currentWorker.submitToLocalQueue(task, tailDispatch)
if (notAdded != null) {
if (!addToGlobalQueue(notAdded)) {
throw RejectedExecutionException("$schedulerName was terminated")
}
}
val skipUnpark = tailDispatch && currentWorker != null
if (task.mode == TASK_NON_BLOCKING) {
if (skipUnpark) return
signalCpuWork()
} else {
signalBlockingWork(skipUnpark = skipUnpark)
}
}
private fun currentWorker(): Worker? = (Thread.currentThread() as? Worker)?.takeIf { it.scheduler == this }
// 内部类 Worker
internal inner class Worker private constructor() : Thread() {
}
}
你发现了吗?CoroutineScheduler其实是Java并发包下的Executor的子类,它的execute()方法也被转发到了dispatch()。
上面的代码里也有三个注释,我们分别来看看:
那么接下来,我们就来分析下Worker是如何执行Task的。
internal inner class Worker private constructor() : Thread() {
override fun run() = runWorker()
@JvmField
var mayHaveLocalTasks = false
private fun runWorker() {
var rescanned = false
while (!isTerminated && state != WorkerState.TERMINATED) {
// 1
val task = findTask(mayHaveLocalTasks)
if (task != null) {
rescanned = false
minDelayUntilStealableTaskNs = 0L
// 2
executeTask(task)
continue
} else {
mayHaveLocalTasks = false
}
if (minDelayUntilStealableTaskNs != 0L) {
if (!rescanned) {
rescanned = true
} else {
rescanned = false
tryReleaseCpu(WorkerState.PARKING)
interrupted()
LockSupport.parkNanos(minDelayUntilStealableTaskNs)
minDelayUntilStealableTaskNs = 0L
}
continue
}
tryPark()
}
tryReleaseCpu(WorkerState.TERMINATED)
}
}
实际上,Worker会重写Thread的run()方法,然后把执行流程交给runWorker(),以上代码里有两个关键的地方,我也用注释标记了。
而接下来的逻辑,就是最关键的部分了:
internal inner class Worker private constructor() : Thread() {
private fun executeTask(task: Task) {
val taskMode = task.mode
idleReset(taskMode)
beforeTask(taskMode)
// 1
runSafely(task)
afterTask(taskMode)
}
}
fun runSafely(task: Task) {
try {
// 2
task.run()
} catch (e: Throwable) {
val thread = Thread.currentThread()
thread.uncaughtExceptionHandler.uncaughtException(thread, e)
} finally {
unTrackTask()
}
}
internal abstract class Task(
@JvmField var submissionTime: Long,
@JvmField var taskContext: TaskContext
) : Runnable {
constructor() : this(0, NonBlockingContext)
inline val mode: Int get() = taskContext.taskMode // TASK_XXX
}
在Worker的executeTask()方法当中,会调用runSafely()方法,而在这个方法当中,最终会调用task.run()。前面我们就提到过 Task本质上就是Runnable,而Runnable.run()其实就代表了我们的协程任务真正执行了!
那么,task.run()具体执行的代码是什么呢?其实它是执行的 DispatchedTask.run()。这里的DispatchedTask实际上是DispatchedContinuation的父类。
internal class DispatchedContinuation<in T>(
@JvmField val dispatcher: CoroutineDispatcher,
@JvmField val continuation: Continuation<T>
) : DispatchedTask<T>(MODE_UNINITIALIZED), CoroutineStackFrame, Continuation<T> by continuation {
public final override fun run() {
val taskContext = this.taskContext
var fatalException: Throwable? = null
try {
val delegate = delegate as DispatchedContinuation<T>
val continuation = delegate.continuation
withContinuationContext(continuation, delegate.countOrElement) {
val context = continuation.context
val state = takeState()
val exception = getExceptionalResult(state)
val job = if (exception == null && resumeMode.isCancellableMode) context[Job] else null
if (job != null && !job.isActive) {
// 1
val cause = job.getCancellationException()
cancelCompletedResult(state, cause)
continuation.resumeWithStackTrace(cause)
} else {
if (exception != null) {
// 2
continuation.resumeWithException(exception)
} else {
// 3
continuation.resume(getSuccessfulResult(state))
}
}
}
} catch (e: Throwable) {
fatalException = e
} finally {
val result = runCatching { taskContext.afterTask() }
handleFatalException(fatalException, result.exceptionOrNull())
}
}
}
上面的代码有三个关键的注释,我们一起来分析:
最后,按照惯例,我还是制作了一个视频,来向你展示整个Dispather的代码执行流程。
这节课,我们围绕着launch,着重分析了它的Dispatchers执行流程。Dispatchers是协程框架中与线程交互的关键,这里面主要涉及以下几个步骤:
经过这节课的学习以后,请问你是否对协程的本质有了更深入的认识?请讲讲你的心得体会吧!
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